StarCrusher Inc.
StarCrusher Inc. - Operation Cosmic Clear-Out
You are the commander of a Galatic Demolition Team. Your job is to demolish the stray planets roaming the universe. What's that? What about the life living on them? Let HR worry about it.
Note: The explosion effect when you destroy the planets doesn't work in the web build for some reason. It works in the Windows build so you can download it, unzip it, and play it.
Welcome to the Galactic Demolition Team (GDT), Commander! In this high-octane, 2D-pixel space shooter, you’re not just any space pilot but the leader of the most feared team in the cosmos. Your mission is clear: demolish the stray planets that threaten the safety and order of our universe.
Mission Briefing
As the commander, you’ll navigate through a bullet hell-style challenge, where your reflexes will be tested against a barrage of rogue planets.
The Arsenal
Your ship, the Demolisher, is equipped with a Stellar Canon. Upgrade your arsenal by collecting power-ups and mastering new tactics to turn the tide of destruction in your favour.
The Dilemma
You might wonder, “What about the life forms on these planets?” Well, Commander, the GDT’s policy is clear: follow the orders.
Features
- Endless: Face the endless barrage of planets as they speed up with time and make it nigh impossible to dodge unless you have ultra-instinct.
- Retro Pixel Art Style: Immerse yourself in a beautifully crafted world reminiscent of the golden age of arcade games.
- Epic Music: Thrilling OSTs that I made myself.
Are you ready to take command and carve your path through the stars? Join the Galactic Demolition Team and become the destroyer of the world.
PS: I just started learning game dev and coding, and this is my first game. I took a template, took some mechanics out and built some mechanics in to create this bullet-hell-esque game. Let me know what you think in the comments because I am going to keep working on this and release it.
Download
Click download now to get access to the following files:
Development log
- How I made this game - DevlogJun 08, 2024
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